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PORTRaiTS

PORTRaiTS considers what happens when characters long familiar through the visual language of Grand Theft Auto are approached as photographic subjects. Figures such as Trevor, Lester, Michael, and Franklin are removed from the game’s rendered world and reconstructed through AI, retaining the features, gestures, and imperfections that make them immediately recognizable.Rather than imagining actors who might play them, the series asks a simpler question: what might these characters look like if they had always existed beyond the screen?The resulting portraits occupy an uncertain space between recognition and invention, photography and simulation. Faces once built from polygons, textures, and code acquire pores, wrinkles, stray hairs, and the small irregularities through which a photograph usually persuades us that someone was there.

Signed

Limited editions, hand signed and numbered.